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*RAGE is now available again*Its a bit of a strange brew a US company supplying the German edition - but its the real thing - see Fun Again What is RageRage is card game by Waddingtons that has been out of production for many years. The game is dearly loved by the in-laws and with the wanderlust of their siblings is permeating many strange and exotic lands. It has not been commercially available for a decade and attempts to revive it fail but bizarrely Waddingtons have sent out new packs to various parties on request. Rage owes its sanity to Contract Whist and its insanity to Switch. Why rave about Rage?This site exists as a bastion of sanity to clarify and establish the true rules in one place such that no players can feign ignorance in order to win. This page will take you through the official product to the in-law product examining rules equipment and protocol. The EquipmentThis is the official box it contains a deck of cards a rules sheet and a score card. The score card actually resembles a 10 pin bowling sheet but can be compensated for with a pencil and paper.
The deck consists of 6 sets of six suits that are numbered 0 to 15.
The suits are distinguished by their colours for those of you watching in black and white.
Also there are a small number of deadly special cards that dramatically alter the game
Aim of the gameThe game is divided into 10 deals/hands of 10 cards which decreases by 1 every time until the final hand is played with 1 card. The winner of the game is the one with the most points after the last hand. Points are made by correctly bidding how many tricks one will win in a hand and correlating that with the actual amount made. General rulesThese are general rules i.e. something will general contradict them in time. First of all you need a dealer the in-law method is to deal a card face up each in a round until one person only gets a special card in a round. The dealer deals the hand of the correct number of cards and then selects trumps. Trumps are selected by dealing cards from the top of the undealt deck face up until a suit card is found. This card indicates what suit is trumps and is left as a visual reminder face up. Any cards not in use are then returned to the bottom of the undealt deck. Play now passes to the person on the dealer's left who will:-
Each person then bids how many tricks they hope to win with their hand. What will win a trick is gleamed over one's first few games. Logically high cards trumps and lower cards if one has a lot of them are good bets but beware the special cards. The most points are earned by meeting one's bid exactly. After the bidding the appropriate person plays the lead out card and the other players do the same in a clockwise fashion. Others must follow the suit of the lead out card if possible. The highest card in the lead suit wins the trick unless a trump has been played in which case the highest When there are no cards left the hand is scored with respect to the bidding. Special CardsThe laying of a special card generally disrupts ordered playing as described above. The cards are named and pictured above the have the following effect:-
Scoring
Variations
Extra CardsThe game comes with a few spare cards write on them at your own behest.
Further AnswersThe 'Wild Rage' card must be numbered and coloured when played. This stops:-
The game's scoring is biased towards winners - you get as many points winning x tricks and failing if you bid a target of '0' as if you had bid '10'. Leading trumps really early (moi ?) is not appreciated |